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Tuesday 26 February 2013

SD college tests fingerprint purchasing technology

<(by Amber Hunt, YahooNews) RAPID CITY, S.D. (AP) - Two [stores] on South Dakota’s School of Mines and Technology campus are performing one of the world’s first experiments in Biocryptology - a mix of biometrics (using physical traits for identification) and cryptology (the study of encoding private information). Students at the Rapid City school can buy a bag of potato chips with a machine that non-intrusively detects their hemoglobin to make sure the transaction is legitimate. Researchers figure their technology would provide a critical safeguard against a morbid scenario sometimes found in spy movies in which a thief removes someone else’s finger to fool the scanner.

 On a recent Friday, mechanical engineering major Bernard Keeler handed a Red Bull to a cashier in the Miner’s Shack campus shop, typed his birthdate into a pay pad and swiped his finger. Within seconds, the machine had identified his print and checked that blood was pulsing beneath it, allowing him to make the buy. Afterward, Keeler proudly showed off the receipt he was sent via email on his smartphone. Fingerprint technology isn’t new, nor is the general concept of using biometrics as a way to pay for goods. But it’s the extra layer of protection – that deeper check to ensure the finger has a pulse – that researchers say sets this technology apart from already-existing digital fingerprint scans, which are used mostly for criminal background checks. Al Maas, president of Nexus USA – a subsidiary of Spanish-based Hanscan Indentity Management, which patented the technology – acknowledged South Dakota might seem an unlikely locale to test it, but to him, it was a perfect fit. “I said, if it flies here in the conservative Midwest, it’s going to go anywhere,” Maas said. Maas grew up near Madison, S.D., and wanted his home state to be the technology’s guinea pig.image699
 He convinced Hanscan owner Klaas Zwart that the 2,400-student Mines campus should be used as the starter location. The students all major in mechanical engineering or hard sciences, which means they’re naturally technologically inclined, said Joseph Wright, the school’s associate vice president for research-economic development. ”South Dakota is a place where people take risks. We’re very entrepreneurial,” Wright said. After Maas and Zwart introduced the idea to students this winter, about 50 stepped forward to take part in the pilot. ”I really wanted to be part of what’s new and see if I could help improve what they already have,” said Phillip Clemen, 19, a mechanical engineering student. Robert Siciliano, a security expert with McAfee, Inc., minimized potential privacy concerns. ”We are hell bent on privacy issues here in the U.S. We get all up in arms when someone talks about scanning us or recording our information, but then we’ll throw up everything about us on Facebook and give up all of our personal information for 10 percent off at a shoe store for instant credit,” he said. Jay Stanley, senior policy analyst with the American Civil Liberties Union, said fingerprint technology on its own raises security issues, but he called “liveness detection” a step in the right direction. ”Any security measure can be defeated; it’s a question of making it harder,” he said. The key to keeping biometric identification from becoming Big Brother-like is to make it voluntary and ensure that the information scanned is used exactly as promised, Stanley said. Brian Wiles, a Miles mechanical engineering major, said it’s exciting to be beta testing technology that could soon be worldwide. ”There was some hesitation, but the fact that it’s the first in the world – that’s the whole point of this school,” said Wiles, 22. “We’re innovators.” - See more at: http://www.studentnewsdaily.com/daily-news-article/sd-college-tests-fingerprint-purchasing-technology/#sthash.634fL1aO.dpuf

New York’s Technology Future: Is It a Bubble or a Lasting Boom?


Amid the hullabaloo about New York’s growing innovation scene lurks a big question about the future. “Is New York’s rise in technology a combination of the mayor’s exuberant personality, things that are happening organically, and the overall growth of tech?” asked Steven Rosenbaum, CEO of Magnify.net. “Or is there a fundamental shift happening?”
Last Thursday during the many Social Media Week events happening across the city, he moderated a panel that included local entrepreneurs, representatives of Mayor Michael Bloomberg’s administration, and a pioneering venture capitalist who offered a few opinions on the matter. Rosenbaum’s company Magnify.net is a provider of cloud-based video curation service. He is also entrepreneur-at-large with the New York City Economic Development Corp. (NYCEDC).
Joining him in the discussion were Scott Anderson, chief strategy officer with the Control Group; Matthew Burnett, CEO of Maker’s Row; Alan Patricof, managing director with Greycroft Partners; Ann Li, managing director and executive vice president with the NYCEDC; and Jonathan Bowles, executive director with the Center for an Urban Future think-tank.
Rosenbaum wondered if a landmark IPO or other exit by a startup in New York could give the city real bragging rights in its rivalry with Boston over which region follows Silicon Valley in the list of top tech hubs.
New York to some extent is still waiting for a big win among its startups, according to Anderson of Control Group, a technology innovation strategy company, but he also cast doubt on the necessity of achieving such a milestone. “That doesn’t mean business isn’t happening or people aren’t making money,” he said. “Hanging our hats on that big win is a mistake.”
Matthew Burnett, CEO of Maker’s Row, listens to fellow panelists discuss the city's prospects.
Maker’s Row co-founder Burnett told Xconomy after the panel it is getting easier for some startups in the city to reach customers thanks to such e-commerce platforms as Etsy and Fab.com. “They are creating opportunities for entrepreneurs to create their own goods and run their own businesses,” he says. Maker’s Row is an online marketplace that connects small and midsize businesses with American manufacturers. Burnett previously founded fashion accessory company The Brooklyn Bakery. “[Fab.com] helped me be able to pay rent for so long as an entrepreneur,” he says.
The growth of the local startup community, according Greycroft’s Patricof, is not likely to halt anytime soon. “New York is like a meteor at the moment,” he said. “The momentum has been started; you can’t stop it now. This train is moving.” An early player in the private investment world, he was a founder and chairman of New York magazine and founded private equity firm Apax Partners, now based in London, prior to forming Greycroft.
Patricof said investments in the past focused largely on technology semiconductors and

FIFA licenses third goal-line technology project


Zurich
Goal-line technology system Cairos was licensed by FIFA on Monday as the third candidate for use at the 2014 World Cup in Brazil.
Cairos, a German system using magnetic field technology, joins Hawk-Eye and GoalRef as officially approved projects.
“The Cairos GLT System met all of the demands placed on it,” the company said in a statement.
Germany's goalkeeper Manuel Neuer looks at a ball that hit the bar to bounce over the line during the World Cup. AP
Germany’s goalkeeper Manuel Neuer looks at a ball that hit the bar to bounce over the line during the World Cup. AP
Testing was done at two German stadiums in December, one week after Hawk-Eye and GoalRef were installed at two stadiums at the FIFA Club World Cup in Japan. The systems were never needed for any decisive calls at the seven-team tournament.
FIFA’s rule-making panel approved goal-line technology for use in competitive matches last July after President Sepp Blatter insisted it must be installed at the World Cup.
Last week, FIFA invited bidders to compete for the World Cup and 2013 Confederations Cup contract.

FIFA said it aims to choose the winner in April. A fourth system has also completed testing and could join the race.

Cairos, which began developing its system in 2000, resumes its longstanding rivalry with Hawk-Eye, a British camera-based system successfully used in tennis and cricket.
Both were evaluated — and rejected — by FIFA when goal-line technology was first considered several years ago.
Blatter was originally opposed to giving technological aids for referees, but he changed his mind after seeing England’s Frank Lampard have a clear goal disallowed against Germany in a 2010 World Cup second-round match.
Germany and England will compete again for the World Cup contract.
GoalRef also uses magnetic fields and is a collaboration of companies from Germany and Denmark. The fourth contender is also German, but FIFA has said it will not identify that candidate before it is given a license.

LG's Demonstration of Wireless Ultra HD Transmission Technology


LG Demos Wireless Ultra HD Transmission Technology

MWC 2013


 The folks over at LG have decided to light up MWC this year with more than just their fair share of smartphone announcements, having demonstrated what is touted to be the first wireless Ultra HD transmission technology in the world. In a nutshell, it enables users to watch smartphone content on Ultra HD TVs, although you can more or less say that such technology is overkill at the present moment, considering smartphones themselves have recently “migrated” to Full HD displays for flagships recently, and to tote an Ultra HD movie file on your smartphone would certainly take up oodles of space, don’t you think so?
I guess the reason behind parading this technology is very simple – because LG can. The possibilities down the road will definitely be an enticing one, as this next generation mobile feature will allow users to view games and other kinds of smartphone content on Ultra HD TVs in real time, all without the need for a normal cable, helping you live out the wireless lifestyle.
LG claims that their Wireless Ultra HD Transmission system will also consume less than half the power of other similar transmission technologies, and this is made possible courtesy of the smartphone’s CPU that works in tandem with other hardware resources.
LG
 LG Corporation is a South Korean conglomerate that is based in Seoul. LG operates a number of subsidiaries including LG Electronics, LG Display, LG Telecom, and LG Chem. The conglomerate specializes in developing electronics, telecom products, and chemicals. LG Corp. was founded in 1947 by Koo In-Hwoi. Koo first established Lak-Hui Chemical Industrial Corp. in 1947. Today, Lak-Hui (pronounced lucky) is known as LG Chem. The company then expanded its business and created Goldstar Co. Ltd, now known as LG Electronics Inc. Both companies merged and formed Lucky-Goldstar, which was eventually renamed “LG” 

Top 20 video games in UK chart


Crysis 3:
Crysis 3: battling its way through the urban jungle

UK top 20 video games chart, week ending 23 February 2013

Position
Game (age rating)
Platform
(share%)
 
Weeks
in chart
1 (–)Crysis 3 (16+)Xbox 360 (57)
PS3 (23)
PC (9)


1
2 (–)Metal Gear Rising: Revengeance (18+)PS3 (61)
Xbox 360 (39)

1
3 (3)Fifa 13 (3+)Xbox 360 (49)
PS3 (31)
Wii (5)
VITA (3)


22
4 (4)Call Of Duty: Black Ops II (18+)Xbox 360 (59)
PS3 (38)
PC (2)
Wii U (1)


15
5 (1)Aliens: Colonial Marines (18+)Xbox 360 (57)
PS3 (39)
PC (2)


2
6 (2)Dead Space 3 (18+)Xbox 360 (60)
PS3 (36)
PC (4)

3
7 (5)Far Cry 3 (18+)Xbox 360 (55)
PS3 (38)
PC (7)


13
8 (7)Need For Speed Most Wanted (7+)PS3 (44)
Xbox 360 (43)
VITA (12)
PC (1)


17
9 (6)Assassin's Creed III (18+)Xbox 360 (51)
PS3 (41)
Wii U (4)

17
10 (11)Hitman Absolution (18+)PS3 (49)
Xbox 360 (49)
PC (1)

14
11 (8)Just Dance 4 (3+)Wii (79)
Xbox 360 (19)
Wii U (2)
PS3 (1)


21
12 (12)The Elder Scrolls V: Skyrim (15+)Xbox 360 (78)
PS3 (15)
PC (7)


62
13 (9)Sonic & All Stars Racing Transformed(7+)Xbox 360 (29)
Wii U (25)
3DS (21)
PS3 (18)


12
14 (13)Skylanders Giants (7+)Wii (40)
Xbox 360 (29)
PS3 (14)
3DS (6)


19
15 (15)Lego Batman 2: DC Super Heroes (7+)Xbox 360 (31)
Wii (20)
DS (16)
PS3 (14)



33
16 (10)Halo 4 (16+)Xbox 360 (100)15
17 (16)Lego The Lord of the Rings (12+)Xbox 360 (36)
Wii (18)
PS3 (17)
DS (14)


14
18 (20)Grand Theft Auto Iv (18+)Xbox 360 (62)
PS3 (37)

43
19 (–)The Sims 3 (12+)PC (87)
Xbox 360 (5)
3DS (5)

48
20 (–)Forza Motorsport 4 (3+)Xbox 360 (100)31
UKIE Games Charts © compiled by GfK Chart-Track

Sunday 10 February 2013

Facebook's new Layout


Some say Facebook’s layout and design is dated, others find it complicated to use, especially when you compare it to other social networking sites like Google Plus or the recently relaunched MySpace. If you are tired of Facebook’s current design you may want to consider installing a theme like NewGenBook in your browser to give it a complete makeover.
The theme is available for all major web browsers except Internet Explorer, which means that you can install it in Chrome, Firefox, Safari and Opera. The developers plan to release a version for iPhone in the near future as well.
Once you have installed the extension in your browser or choice and visit Facebook afterwards, you will notice that the layout of the site changed considerable. The new theme uses a two column layout instead of Facebook’s three column layout. A side effect of this is that there is more space on the screen for the news stream or other contents.
facebook theme makeover screenshot
The left menu displays more or less all the menu items that the original layout displayed here. From access to Facebook pages, favorites and apps to photos, the profile and messages.  Only the design of the menu changed for the better. It needs to be noted that the extension does not change the functionality on Facebook. While it removes some items from the main news stream on Facebook, it does not add any features to the site.
The stream is not the only page on Facebook that has received a makeover, you will notice that the chat interface looks different as it is using a different background color and messages that look like speech bubbles.  Facebook also sports a new login and registration screen, and a couple of minor changes to the site’s layout and design. What is not touched at all by the extension are the profile pages and pages on Facebook.

Verdict

NewGenBook gives Facebook a full makeover and while it is not changing any functionality on Facebook, it makes a couple of modifications like the removal of the right sidebar that users may like. If you spend a lot of time on Facebook, it may be worth a try.

An In-Depth Look at the NBA With the Most Innovative Technology Available


JARED WICKERHAM/GETTY IMAGES
Fifteen of the league’s 30 teams have purchased a data-tracking camera system from STATS LLC that records every single movement on the court — the ball, the players, the referees, etc. — in three dimensions. The cameras can measure just about anything, and the teams that are using them best have moved far ahead in developing their own algorithms to measure whatever they wish — which team forces pick-and-rolls left most often, where corner 3s typically rebound when they miss, and how often a player accelerates from “jog” to “sprint” during a game.
(These are the subscribing teams: Houston, Boston, New York, Washington, Milwaukee, San Antonio, Oklahoma City, Golden State, Philadelphia, Phoenix, Orlando, Dallas, Minnesota, Toronto, Cleveland.)
Teams hoard their own data like kids hoard candy on Halloween. But STATS was kind enough to send Grantland a giant pile of exclusive information from the 2012-13 season, updated after Wednesday’s slate of 13 games, on a few general categories STATS tracks for all subscribing teams. The data focuses on both the player and team level, including drives to the basket, post touches, and touches at the elbow areas. From that pile, here are some Friday nuggets for your perusal:

Holy Cow, James Harden

The Rockets average a league-high 29 drives per game, with STATS defining “drive” as any time a player dribbles the ball from at least 20 feet away from the basket into an area within 10 feet of the rim. Drives do not include fast breaks, meaning transition chances don’t inflate the insane numbers Houston and Denver are putting up.
The average team “drives” about 20 times per game, and the STATS numbers show teams generally score more efficiently on any possession in which a qualifying drive happens at any moment than they do in general.
Harden averages nine drives per game, which is fifth among players whose teams have the cameras. The top four: Tony Parker (10.8), Rajon Rondo (10.1), Russell Westbrook (9.3), and Jrue Holiday (9.2). As an aside, that Holiday number is a fantastically good sign for Philly. He ranked below average by this metric last season, and he’s piling up about twice as many drives per game this season, according to the 2011-12 data I’ve reviewed. Philly is still below average as a team in drives per game, which tells you how much heavy lifting Holiday is doing for a very limited bunch.
Back to Harden: Houston is scoring 1.51 points per possession on trips in which he drives at any time in the shot clock. That is easily the highest mark among all players in the 15-team database with more than a token number of drives. It is a mammoth number; keep in mind, teams average just about one point per possession overall. Harden has drawn a foul on one-third of his drives, which is among the highest numbers in the data set, and sort of amazing when you think about it.
Jeremy Lin is averaging 8.1 drives per game, ninth among all players, and even though he’s having a disappointing season, the Rockets are scoring 1.32 points per possession when Lin drives — about what the Spurs have scored on Parker drive possessions.
In other words: There is some merit to the idea of telling guys, “Put your head down, get to the paint, and make a play — any damn play,” especially if the team has skilled 3-point shooters and good passers driving the ball. The punishment will likely be a lot of turnovers, and Carlos Delfino, more empowered to drive in Houston than he might be elsewhere, indeed ranks among the most turnover-prone drivers so far.
And what of Harden? He has turned over the ball on just 4 percent of his drives, one of the lowest numbers in the data set. The dude is scary. These numbers paint him as even more valuable than we might think.
Denver is third in drives per game, though the cameras have recorded only 11 of their games (not including Thursday night’s destruction of Chicago). The Nuggets led the league in this category last season, and they are once again among the league’s half-dozen best offenses.
Of course, you have to have players and smarts to succeed doing anything. The Kings, Cavaliers, and Bobcats rank among the most prolific driving teams, and none of them can score. The Knicks and Warriors are bottom-10 teams and rank among the league’s best offenses.

Holy Cow, Kevin Durant and Russell Westbrook

OK, so, you knew these guys were good. But Durant especially has gotten to the point where he can score at elite levels in almost every way imaginable. Drives? He’s racking up 4.8 per game, more than Kyle Lowry, Andre Miller, Paul Pierce, Carmelo Anthony, and Steve Nash, and Durant ranks among the 10 most efficient camera players in both points per drive when he finishes the play and points per drive overall for his team. He draws fouls almost as exactly as often as Harden when he drives.
Post-ups? Durant is 26-of-37 from the floor when he catches a pass within 12 feet of the rim, which is the current STATS definition of “post touch.” The Thunder average nearly 1.6 points per possession when this happens, a top-10 mark among camera players, and a stat that makes you think Durant should get more than the paltry 1.27 such touches he averages per game.
That’s the thing about Durant: Scroll through these categories one by one, and you'll say to yourself, “He should be doing this particular thing more often!” Then you realize you’ve said that for every category — drives, post-ups, elbow touches — and you just shake your head.
As for Westbrook, his numbers are merely “good,” but they also contradict the (dying) notion that he’s an irresponsible ball hog. Westbrook has attempted a shot on just half of his drives, a below-average mark for a high-scoring guard (and in general), and has coughed the ball up on only 5 percent of those drives.

Notes for Concern and Amusement on Drives

• Brandon Jennings, alleged seeker of a max deal, continues to rank only so-so by these sorts of metrics, and since the Bucks are a camera team, you can bet they know this. Jennings has recorded a ho-hum 5.8 drives per game, and the Bucks have scored just 1.06 points per possession on trips when Jennings does drive — one of the lowest numbers in the sample. Monta Ellis is both more prolific (about 8.0 drives per game) and a more efficient engine of team scoring (1.30 points per possession) when he does drive.
Ellis remains an underrated offensive player in this sense. He can bend a defense in compromising ways, and his passes have always produced a higher-than-expected number of shots at the rim and open 3s for teammates. It makes you wonder how good Ellis could be if he stopped shooting so many long jumpers (24 percent from deep on 3.5 attempts per game is basically sabotage) and learned to play acceptable defense.
• Goran Dragic shoots on just 36 percent of his drives, one of the lowest numbers in the league among all players recorded by the cameras. That seems awfully low for such a creative finisher. Paul Pierce (shots on 35 percent of his drives) and Deron Williams (28 percent, though in just 11 recorded games) also rank among the league’s dozen least likely shooters by this measure. Food for thought, especially for Williams, who clearly isn’t playing with the same in-traffic explosiveness he displayed in Utah. He hasn’t dunked the entire season.
• Evan Turner … oof. I’ve been cautiously bullish on Turner, mostly because he can do some things — slick interior passes through tight spaces, for instance — that are rare skills. He’s also developed a usable corner 3, huge for his long-term prognosis. But bad things happen when he drives to the basket. The Sixers have scored just 0.93 points per possession when Turner drives, the second-worst figure among camera players with a usable sample of drives. Only Eric Maynor, now benched, has been worse. Turner has shot just 18-of-43 on drives.
• Klay Thompson has turned over the ball on 16 percent of his drives, one of the 10 highest turnover rates among all players recorded by the cameras. That’s bad, but Golden State averages just 15.8 drives per game, 26th in the league. Even Stephen Curry averages only about three drives per game, which is fine, since Curry (unlike Jennings, another low-drives-per-game point guard), is a historically great 3-point shooter. Williams has turned it over on 17 percent of his drives, worse than Thompson, but the same sample size caveats apply here. Still: Williams’s max contract looks even more problematic by these numbers than it does by traditional stats or even run-of-the-mill advanced stats.
Jarko

Tim Duncan, a New Kind of Offensive Hub

Guess who leads all players in recorded shots from the elbow. That would be Tim Theodore Duncan, a very respectable 37-of-81 (46 percent) on jumpers from the elbow. But here’s the interesting thing: He shoots only 37 percent of the time when he gets the ball there, which is not far above the league average for a big man.
The same thing happens in the post. Duncan nabs about 5.3 post touches per game, a top-15 number, but shoots on only about half those touches — right around Pau Gasol’s shot frequency. The Spurs score a very nice 1.3 points per possession when Duncan touches the ball in the post, and 1.1 points when he touches it at the elbow. This makes intuitive sense. The Spurs use both the post and the elbows a lot on offense, but they do so just as often for facilitating as for shooting.
You know who rates similarly in this way? The Wizards, and specifically Nenê. The Wiz are the only camera team averaging more post touches per game than San Antonio (the Grizz and Bulls, not surprisingly, are the top two when you broaden the database to non-camera clubs), and they use the elbow a decent amount as well. Nenê averages 7.0 post touches per game, second among camera players, behind only Nikola Pekovic.
But while Pekovic is a scorer, shooting a whopping 66 percent of the time he touches the ball in the post, Nenê shoots just 37 percent of the time he gets the ball there — one of the 20 lowest numbers in a sample that includes a lot of non-scorers who get the ball down on the block almost by accident.

Notes of Concern and Amusement for Post and Elbow Touches

• It’s always good when the numbers back up your basketball crush. Which is to say: Marc Gasol is a beast by just about all these measures, albeit in a sample size of just 13 games, since the Grizz are not (yet) a camera team. I’d expect them to buy the system soon, given the analytical bent of their new management. But you’re damn right I’m throwing out sample-size concerns to praise Gasol. Side note: We need a good nickname for Gasol, one that hopefully bypasses “The Big X” format we use for too many big men. Suggestions? [Editor's note: C'mon, The Big Inquisition!]
Gasol leads the league in elbow touches, with about 10.62 per game, and that number has been up since the Rudy Gay deal. Gasol shoots only about one-quarter of the time he gets the ball there, which matches the eye test; he’s a facilitator for high-lows and baseline cuts, and he does that job very well. The Grizz score 1.2 points per possession on trips that include a Gasol elbow touch, the ninth-highest number in the sample. Another way to put that: A Gasol elbow touch is nearly as valuable as a Westbrook drive, and I suspect one reason the Grizz were willing to trade an offensive centerpiece like Rudy Gay is the belief that more elbow touches for Gasol will be a generally healthy thing.
Gasol’s post touches, unfortunately, haven’t been as prolific, which of course means the sample size is too small to be meaningful. (That’s a joke.) The Grizz have averaged only 1.06 points per possession when the big fella nabs a post touch, and that’s worse than it sounds, since post touches in this data set generally lead to more efficient outcomes than drives or elbow touches. (That’s in part because STATS includes any touch in the half-court offense inside 12 feet via a pass, which means it includes things like pick-and-roll lobs to Tyson Chandler. The company is working on sussing out more traditional post touches.)
• No sample-size chicanery necessary to sing the praises of David Lee. Lee is an insane 49-of-65 (75 percent) after catching the ball in the post, the main reason the Dubs have scored an elite 1.5 points per possession when he gets the ball there. That happens only 3.2 times per game, a below-average number, and lower than Spencer Hawes’s average for a post-allergic Philly team, but that judiciousness might be key for Lee’s efficiency. He was only so-so by this metric last season, and it can be tough sledding for him when he tries to face up and attack from the block in what amount to isolations.
He gets the ball at the elbow a little more, and the Warriors just scorch opponents when that happens. Lee ranks no. 2 overall, and no. 1 among camera players, in team points per possession on trips when he gets an elbow touch.
• Also beasting for the Warriors: the terrifying Carl Landry, just killing people from the right block on post-ups. Landry is 61-of-85 (72 percent) on qualifying post shots (which, again, can include dunks on cuts and things like that) and has drawn fouls on a quarter of his chances there — a huge number.
Jarko
• Hilarious small sample-size theater: Tyler Hansbrough, in 13 recorded games, has drawn fouls on 50 percent of his post touches. He might be the league’s most unwatchable player, but he can put up points in a hurry on the right night for Indy.
• Hilarious confirmation of the eye test: If Kevin Seraphin gets the ball in the post, he’s shooting — 66 percent of the time, to be exact. He’s dished only six assists from the post in recorded games, and almost never draws fouls.
• Here’s one that surprised me: Serge Ibaka averages only 1.59 elbow touches per game, the fourth-lowest number among nearly 90 players with at least 40 total elbow touches. That’s lower than a bunch of guys no one would consider serious threats from the elbow or frequent recipients of passes there — Luke Ridnour, LARRY SANDERS!, Rondo, and many others.
But Ibaka knows what he’s there to do: shoot. He has jacked it up on 50 percent of his elbow touches, the highest such rate in the league. Ibaka has hit 41 percent from there so far, which is solid, but certainly not great. Lots of other frequent elbow shooters have been more accurate, including DeMar DeRozan, Durant (again!), Duncan, Brandon Bass, and Jarrett Jack, who is shooting a bananas 65 percent on elbow-area jumpers (17-of-26).
A lot of Jack’s shots in that area come off the bounce, and he’s an interesting example of a guy who has sustained a solid career in part because he’s very good at what is generally an inefficient shot — an off-the-bounce midrange 2.
• Speaking of Bass: He has zero post game, as you know. He’s attempted a shot on just 21 percent of his post touches, the lowest number in the league, including guards and bench-warmers.
• Hilarious confirmation of the eye test: Boris Diaw, always maddeningly shot-phobic, has shot the ball on just 38 percent of his post touches and a hysterical 9 percent of his elbow touches. That’s right around Jan Vesely in each category, and Vesely quite literally can’t shoot and doesn’t do much at all off the bounce. Diaw’s shot frequency should not match Vesely’s, even on a loaded Spurs team.
• Depressing confirmation of the eye test: Monta Ellis once again is among the league leaders in shot frequency from the elbow, and, once again, he can’t shoot from there. He lets it fly on 42 percent of his touches from that spot, a top-10 frequency, despite shooting just 39 percent so far.
• One last depressing confirmation of the eye test: In 13 recorded games — sample-size alert! — Roy Hibbert has shot the ball on 69 percent of his post touches, one of the dozen highest marks in the league. And he has made just 47 percent of his attempts, one of the 15 worst overall marks. If there’s one player in the league who really, really needs to step up his offensive game in the second half of this season, it’s Hibbert. He’s soaking up a lot of possessions on a bad offensive team whose bad offense is the one thing standing in the way of its becoming a really interesting threat to Miami.